![]() ![]() Docking rights extends the naval range of your naval units. Docking rights are granted automatically to members of the same faction. The target country has no troops on the territory of the country that has been granting access.ĭocking rights allow moving ships into the ports of another country, allied or not. If they accept, it will not automatically grant you military access. Offer to provide military access to another country. No troops on the target country's territory. Military access is granted automatically to members of the same faction. Military access allows moving troops through the territory of another country, allied or not. Costs 25 +25 for each country already guaranteed.If anyone declares war on a guaranteed nation, that guaranteed nation will automatically join the faction of the guarantor.Įxception: If a nation guarantees both the nation that declares war and the nation that war is being declared upon, the guaranteeing nation will not automatically intervene. Guarantee the independence of another country. Amount is also modified by Subversive activities modifiers. The war score of the winning side is at least 50%.īegin justifying a war goal against another country.War has been ongoing for more than 6 months.The only exceptions are Expeditionary Force, which will be cancelled by "Return Expeditions", and Ask for control of State, which will be cancelled by "Give control of State". ![]() It will also replace the primary action in the diplomatic menu. All the diplomatic actions in the following table are the primary action, all the actions that are cancellable have a related diplomatic action that becomes available once the primary action is taken. There are a number of diplomatic actions in the game. If you spot a mistake then you are welcome to fix it.
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